Anyway, I hope you have fun exploring Trespasser from a new angle I've added never-before seen species, areas, a few new puzzles and even entire levels. I've poured so much of myself into this game over the last 5 months and I really need a break for a week or two. Having said that, this is only the second time I ever created a game, and when I started development on this, I had absolutely no clue about how to code. You'll notice the game currently has huge shortcomings in all those areas. Over the next months, I will continue to improve the enemy AI, the player, the audio, the 3D models as well as adding new mechanics, vegetation, terrain textures, and a weather and day/night cycle. So far, I've got all final 9 levels down in a draft stage. Here's a little xmas gift for you: The first alpha/demo version of my Trespasser remake.
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